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Towns provides a clean new get on the citybuilding / control genre by introducing several RPG functions.
Drawing inspiration from different effectively identified titles the game has you controlling a settlement on prime of an lively dungeon. As a substitute of participating in the hero who delves deep into the dungeon, how about participating in the city that homes and caters to the hero's requires ?
Limitations :
· 20 in- match days trial
What's New in This Launch : [ study whole changelog ]
· Add : Accurate multilevels!
· Add : Autosave selection
· Include : Articles (Chimneys, partitions, stairs,...)
· Adjust : Cactus fruits spawn time lessened
· Transform : New graphics for some units
183 Deal with : Until on a cell that previously have a till command
· Resolve : Challenge with admin fluids (now sieges/heroes/citizens will not appear if there is no path to the town )
· Correct : Stuck citizens if the only path to an item is by means of the fog of war
· Resolve : Citizens eating raw food items if they received hungry in a uncooked food items generation undertaking
· Deal with : Autoequip will not caught citizens if the finest armor/weapon is in an unreachable spot
· Resolve : Elven bow was tagged as 'sword' so some non-ranged heroes equip them
· Fix : Heroes equipping goods that are not tagged (IE. a thief equipping a bow)
· Resolve : Ranged livings shotting to other livings when the victim moved to other level
· Resolve : Deleting a zone the place a citizen is hauling a bench will not set that item operative
· Deal with : Ranged enemies attacking at melee
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