Sabtu, 13 Juli 2013

Drox Operative Patch 1.015 / Beta 1.015


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Soldak Entertainment | More from this developer
Other / FREE
4.97 MB
July 14th, 2013, 04:52 GMT [view history]
C: \ Patch

Drox Operative is an addictive action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplaye.

By using this update you will make sure that your game runs bug free and you benefit from the latest features available.

Requirements:

· Drox Operative

What's New in This Release: [ read full changelog ]

· now stop controller rumble if paused
· fixed controller rumble when turning off screen shake (Castruccio)
· now reducing power load and increasing durability are toggles instead of one time things
· decreased durability mult modifier per level from 0.0333 to 0.02
· increased difficulty of higher difficulty levels
· increased difficulty of higher difficulty levels even more in expansion (IotA)
· now show and enforce level of chips so you don't accidentally create a component that you can no longer use (IotA)
· fixed sensor overlord range confusion and price (Tuidjy)
· now defenders of destroyed planets don't disappear immediately (unless last planet) (Draciel)
· fixed demands from players (Foxstab/homyak555)
· changed max number of sounds on OSX to 64 which fixes AL_INVALID_OPERATION errors when lots of sounds are being played
· each race should no longer send more than 1 bounty hunter after the player(s) at a time
· fixed uses less energy modifiers getting put on cloaking devices (Tuidjy) (IotA)
· freeze weapons that don't do damage should no longer get damage bonuses (Tuidjy) (IotA)
· special weapons should no longe r get damage bonuses (Cardinal Ape) (IotA)
· stasis field and gravity well generator now have value
· increased damage control effectiveness by 60%
· changed chips to use computer model in space (Valgor) (IotA)
· added Scavenger Operative achievement (Valgor) (IotA)
· added a controller rumble option (Castruccio)
· now reset joystick option resets mouse move and enable options also (Castruccio)
· added a message when resurrect race quest goes wrong (Tuidjy) (IotA)
· no longer add race name to Resurrect Race quest announcement (IotA)
· now Ascarid and Peacekeeper missiles have effect/sound when they change (IotA)
· added more Ancients dialog (IotA)
· fixed some of the ancient races using the wrong description (Tuidjy) (IotA)
· now dpad names should show up on use slots (Castuccio)
· minor improvements to the UI
· added some more scavenger dialog (IotA)
· rewrote bare bones description a little (Valgor) (IotA)
· changed "ship corpses" to "ship wrecks" in scavenger description (Valgor) (IotA)
· fixed structure/armor plating % issue on mechanic bonus skill (Evan)
· fixed human demand text
· fixed a Drox capitalize issue in the Hezog race description. (ScrObot) (IotA)
· fixed some Hezog misspellings (Tuidjy) (IotA)


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